


Ranger Profession|
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Ranger Profession: The ranger is a special breed of warrior whose history dates back to the ancient danarin kingdoms and their mastery of the forests and nature. A ranger is a warrior whose purpose is to protect the innocent and defend against injustice, but more importantly to defend nature itself, which is most sacred to them. Oftentimes they are called the Avengers of Gaea and are considered the military branch of the last major religion on Aquilar, the druidic worship of Gaea. Although a good number of rangers work very closely with the druids and are themselves followers of Gaea, a ranger can be from any culture or society as long as they have respect for nature and the wild lands of the world. Rangers are woodsman above all else and are most at peace in the lands they protect, away from civilization, greed, and corruption. They shun great hordes of wealth and use money only as a means to an end, such as providing food to a starving community or to pay a ransom to save an important figure. They use only what they need and disregard material wealth as unnecessary for their well-being. They live off the land whenever possible and consider themselves to have the greatest treasure of all, which is their fruitfulness of the land. Rangers train extensively in the arts of warfare and guerilla tactics, using the land as a weapon against their opponents. They have learned to move silently across their chosen terrain and use their skills at tracking to locate any man or creature that walks in their woods. Rangers love animals and have a special relationship with the animals of their chosen terrain, able to soothe them and know their feelings and reactions. A ranger can be from any type of terrain, including desserts and tundra and their terrain-based skills are based on the type of terrain that they must choose at character creation. The ‘classic’ ranger hails from the deep, temperate forests and many danarai are trained as rangers instead of warriors. Rangers must also choose a Totem Animal any time after 5th level, which is an animal that they feel they embody or would like to represent. This animal must be an animal that lives in the chosen terrain and will always respond to Animal Empathy, Speak to Animals, and Call of the Wild automatically. This Totem Animal works with the Kindred Spirit ability, described further in the Players Guide. Rangers must follow some form of good philosophy to retain their ranger status or they will be shunned from any communities of their peers and all druids. Rangers may choose from any available skill set and may cast spells although the cost is double the points needed for the Spell Mastery skill and they may only cast spells from the domain of Balance. It is assumed that the ranger has basic knowledge of the wilderness, plants and animals in his region. Terrains for Rangers: choose one
Base OR: 15 Base DR: 15 Base Life: 12 Base Mana: 5 Life Dice: 1d12 per level. Weapon and Armor Restrictions: none. A ranger who wears metal armor such as chain, ring, or plate loses his ability to Move Silently, except when danarin chain mail is worn. Level Advancement Bonuses:
More special abilities available in the Players Guide, available soon! Check back for more updates and details. Realms of Aquilar, Child of Gaea, and Aquilar.net are Copyright © 2002-2006, Jeff Ehrmann. All rights reserved. |
Elven Rangers looking on after defeating Gorguns from the West!
A Ranger defending her mountain homeland! |